"Captains & Kings: the Classes"

From WorkCDN

Jump to: navigation, search

Overview

There are six main classes in C&K: Warrior, Demigod, Mage, Cleric, Bard and Ranger. In addition, when a player takes charge of a "kingdom," they become a King, in addition to their regular class. The Game Developers, as "Game Angels," can upgrade player-characters, giving them special abilities, items and quests. Each class has their own unique contributions to the game world, as well as a unique set of gear.


Contents

THE WARRIOR

GENERAL 1. Can be upgraded by the Developers to the Paladin. 2. Sub-classes are the Saddled, the Professional and the Barbaric. 3. The Saddled Warrior can ride their steed and use their weapons from it, at any speed. 4. The Professional Warrior is able to coordinate NPCs into a cohesive fighting unit. 5. The Barbaric Warrior can travel or fight unaffected by adverse environmental conditions.

WALLS 3a. Warriors can commission an artisan to build a wall around a community. 3b. Walls (which include watchtowers) add the defense of a community. 3c. There are four levels of walls: Stakes, Barricade, Stone Wall, Castled Wall 3d. The higher the level of wall, the more expensive it is to build and maintain. 3e. A Wall must be maintained, or it will crumble, leaving only ruins.

THE GREAT WALL 4a. Warriors can commission an artisan to build a Great Wall around a kingdom. 4b. A Great Wall adds to the defense of the nation, and is considered a Wonder of the World. 4c. A Great Wall must be maintained, or it will crumble, leaving only ruins. 4d. A Great Wall is expensive to build! 4e. There can only be one Great Wall per region/continent, at a time.

HERDING & FARMING In civilian (off-line) life, Warriors specialize in herding and farming. A warrior can select any animal or plant he wishes to raise, from those available in the area. A warrior's farm adds to his income, as well as the productivity of the nation. The prosperity of a farm depends on how much time and work is invested in it, and the weather. Farms can be raided and/or destroyed by other players or NPCs.

GEAR FOR WARRIORS Warriors have four kinds of weapons: Short Range, Mid Range, Long Range, and Special. Warriors have four kinds of armor: Boots & Bracers, Belts, Breastplates, and Helmets All players have four kinds of clothing: Cloaks, Trousers, Tunics and Masks All players have four kinds of jewelry: Necklaces, Rings, Bracelets & Anklets Warriors can choose whatever weapons are available in those categories, in that region. Warriors who travel to other regions, and reside there, will introduce those weapons to that region. That doesn't mean the weapons will gain popularity there, or be in common use.

SEE "MILITARY UNIT CREATION" FOR THE WARRIOR'S CONTRIBUTION TO GAME CONTENT

THE DEMIGOD

1. Can be upgraded by Developers to Paladin


THE MAGE

1. Can be upgraded by the Developers to Prophet


THE CLERIC

Can be upgraded by the Developers to Prophet


SEE "RELIGION CREATION" FOR CONTRIBUTION TO GAME CONTENT

THE RANGER

1. Can be upgraded by the Developers to Pilgrim


THE BARD

1. Can be upgraded by the Developers to Pilgrim



THE KING

1. This is a bonus class that Players can achieve by taking charge of a kingdom (which may be as small as an independent village).


THE PALADIN

1. An upgrade from the Warrior and Demigod classes


THE PROPHET

1. An upgrade from the Mage and Cleric classes.


THE PILGRIM

1. An upgrade from the Ranger and Bard classes.

Personal tools