A Day of the Life
From WorkCDN
A time management game based on clicking objects to use them, whether picking them up or otherwise.
Contents |
Presentation Doc
Based on Proverbs 31:10-31, this game is going to be about a day in the life of a Hebrew mother. I hope to have it be a one level game, but I want to work on it and break each component down so that its fun.
A time management game based on clicking objects to use them, whether picking them up or otherwise. This should focus on multi-tasking in gathering items and combining them to make products which are used.
You are plunged into authentic graphics with upbeat movement. There is some animation going on behind the scenes, and you know you’re in for a well-built game. After clicking Help to see what the game is about. After being led through by an interactive tutorial.
Soon you’re at the main screen again and may choose “Play.” You are plunged into a countdown with authentic, exciting graphics with various items neatly placed around the room. You see a list on the left as to the Tasks you have done, or need to do with the current task highlighted, and a simple color system lets you know your score.
Everything is intuitive and you’re soon forgetting the problems of the world immersed in the game. You’re amused by the antics of the woman, entranced in the countdown to time, thinking ahead of the game everything but forgotten in the nice variant music. All too soon the game ends, and you see a stunning graphical ending with a rewarding experience. Quickly after the graphic you click “Play” again.
- Authentic Jewish graphics
- Enthralling start
- Entertaining, fun and unique movement
- Mini-games during waits.
- Variable actions and antics
- Beautiful reward
The graphics need to be authentic. I want the start to be enthralling, with great music and cool graphics. I want movement to be entertaining, fun and unique. During waits for like cooking I want it to be still fun and always entertaining. I want the player to be able to play some sort of mini-game to keep them occupied, and to keep them into the game with game play never stopping.
I want each action to be exciting, new and I want it to vary. At the finish I want a MAJOR reward. If visual I want it to be AMAZING, if nothing else I want to start and leave on a good note.
This is somewhat of an Arcade game. It’s about finding things quickly, clicking quickly and thinking ahead. I want the player to think in creating pancakes what might be needed before they tell him; I need him to be 2 steps ahead.
This is going to be for PC only, as for OS. It’s going to be certified to work on Windows XP but I’ll look into cross-platform capability.
One level I hope to take up 5 minutes or less. Perhaps I should make multiple 5 minute levels… I don’t know but I know that if I have a 20 minute level I NEED to have a saving mechanism which is too big. This game is going to be similar to the game Nanny Mania on Shockwave.
The scoring system is going to be based on a 4 medal system. The first rank will be the Ruby. This rank is awarded to players of exceptional skill being able to reach the Game Developer’s speed. Don’t expect to get this often. The second rank will be Gold. This rank will be awarded to player who are good at the game, or are simply fairly good players. The third rank is silver. This will be a below-average rank. It shouldn’t be too difficult to reach, but it should still mean something. The fourth rank is Tin, or Lose. This is essentially saying, “You failed to even reach below-average!”
Functional Doc
Game Mechanics
A time management game based on clicking objects to use them, whether picking them up or otherwise. You’re ranked by using precious metals and stones. Movement uses A* Pathfinding system.
Core Gameplay
- A time management game based on picking up, using and setting down objects.
- Focus is on multi-tasking, thinking ahead and time management.
- Gameplay will also consist of a learning of the ways of the Ancient Hebrews.
Game Flow
- The player clicks to move to objects and activate them. This could be starting a stove, picking up a pitcher, or setting eggs in a bowl.
- Each precious stone or metal is earned by succeeding at a task with a quick pace.
- Ruby is the highest ranking. You’ve now gone about as fast as the developers themselves
- Gold is next highest. You’re really good at this game.
- Silver is next, it shows that you are below-average or better.
- Tin says that you stink at this game. You can’t even get below-average.
Game Play Elements
- The player will acquire various precious metals and stones. This will be the ranking system.
Artificial Intelligence
- I intend on using the A* pathfinding system built in with TGB
User Interface
Very basic, it should contain what tasks need to be performed and the ingredients required to perform them.
Functional Requirements
- Tasks that need to be done, are being done and have been done. The current selected task should be highlighted in someway, this should also be the score keeper. At a quick glance this should give the player an idea of what he’s done, and is doing.
- Ingredients to the task that’s being done. This is not steps, this is ingredients.
- The main screen should be the most prominent interface of the user interface. You click in here, all actions are performed in here.
Art and Video
I hope to make the requirements as few as possible. Although I doubt this will be true.
Overall Goals
I want some art that looks authentic. I want it to look as Jewish as possible. It should be fairly cheery and up-beat, but this is not a Little Tykes world, this is a fun game.
Requirements
- GUI Art should be fairly simple and basic, while not subtracting from the interest of the game. Most of all it should be functional.
- Main Menu: This needs to work alongside the music and be enthralling, make your work count here.
- Title
- Play Button
- Help Button
- Quit Button
- Main Menu: This needs to work alongside the music and be enthralling, make your work count here.
- Help
- Tutorial, graphical video, something that gives the player guidance.
- Interface: This should be fairly basic and functional, the focus should be on the game, not the interface.
- Task Panel
- Glowing text for every task
- All colors for each task
- Ingredient panel
- Needs doing and done image for every task.
- General Panel
- Exit Button
- Task Panel
- Terrain
- Boundary Art: There should be a few rock sprites that are the boundaries for the game.
- Walkable Rock/Sand: There should be a few walkable sprites.
- One of not should be a wetter Sand tile which is placed near the stream.
- Stream tiles: There should be tiles of a stream.
- House Tiles: There should be tiles of the indoors. Here’s where the main works should be.
- Walls
- Doors
- River Tiles
- Merchant Ships
- Field Tiles
- Game Play Elements
- Jewish Woman Sprite: A lot of detail should be put into this. There should be enough animations to surprise you with new antics.
- Walking: There should be at least two walks for each direction. The more the better.
- Standing: There should be 2+ animations for standing.
- Acting: For each action there should be an animation
- Needy Woman: There should be two of these.
- Standing: One animation is ok for standing.
- Needy Man: There should be two of these.
- Standing: One animation is ok for standing
- Children: One girl, one boy, and one baby. Could be turned into an animation.
- Walking: One animation is ok.
- Sitting and Eating: Two animations would be nice.
- Food
- Wool and flax
- Jewish Woman Sprite: A lot of detail should be put into this. There should be enough animations to surprise you with new antics.
- Special Effects
- Smoke for cooking and fire.
Cinematics
- Intro: There should be some sort of skippable intro.
- Tutorial: Its possible that I may need a video tutorial.
- Finish: The reward should be video.
Sound and Music
I want up-beat exciting music that draws you in. The audio should be light-hearted and fun. Perhaps a unique twist would be nice as well.
Sound Fx
- GUI
- Button Click: button_click.*
- Game Play Elements
- Frying sound of pan: pan_frying.*
- Setting down of pitcher: pitcher.*
- Clinking of glass: glass.*
- Clink of eating: eating_1.*, eating_2.*
- Terrain
- Trickling of stream: Stream_1.*, Stream_2.*
- Chirping of birds: birds_1.*, birds_2.*, birds_3.*
- Motion
- Footfalls of Woman: footfalls_woman.*
Music
- Event Jingles
- Victory: I’ll need you to work with the cinematics guy to work with him for the finish.
- Shell Screen
- Title Screen: I need something rather up-beat, but is enthralling.
- Cinematic Soundtracks
- Finish Reward
- Tutorial
Plan
0.1 8/7
- A* Movement to Objects
- Level One Soundtrack
0.2 8/8
- Ingredients
- Menu Soundtrack
0.3 8/10
- Tasks + Ingredients
- Start Cinematic Work
0.4 8/11
- Start Work on Level 1
- Menu Backdrop
- Work more on Cinematics
0.5 8/12
- Work more on Level 1
- Make End Soundtrack
- Work more on Cinematics
0.6 8/13
- Finish Level 1
- Make End Screen
- Work on Cinematics
0.7 8/14
- Collect all sounds and integrate them
- Work on Cinematics
0.8 8/15
- Work on Cinematics
- Work on Menus
0.9 8/16
- Menu Soundtrack
- Work on Cinematic
1.0 8/17
- Finish Cinematic
- Integrate Cinematics
- Finish-precheck
- Work on Menus
