Arnin Exploration
From WorkCDN
Status: 0.1.0
Contents |
To Do
- Get map working
- Get consumation working
- Create the editors
Story
This is the story of an insane outcast. In the year 265 of the house of Taloon, Sjoerd was able to assist in the resolution of the Talor Trade Pact. In the process, he and his four companions were captured by the great pirate name in progress and we're integrated by a mechanism which would allow them to consume the neural energy of other beings. This mechanism however would also influence their own minds and cause them to hunger for these neural energies. They put themselves under the restriction as to never consume a living being. This pact, Sjoerd did not keep, driven by hunger, Sjoerd lashed out against a Din in a flash of delusion. This however only fueled his hunger and his insanity.
Three years of running later, Sjoerd has come once again to Arnin, to get revenge for his self-inflicted exile.
New Ideas for Innovation
I talked with some relatives about Star Wars Death Star Escape, and I've been realizing, the main problems are these: A. Its mechanical and detached, and B... Arg, I forgot. That's why I was going to write this here so I WOULDN'T forget, anyway, if you have any suggestions for improving the gameplay using Star Wars Death Star Escape as a basis, please tell.
Dialogue Implementation
This is one of my biggest brain puzzlers... I desperately need interactive story (That's why we play RPGs at all) BUT I can't seem to figure out how to do it. I'm thinking about having scripts that will be activated by ingame events. I need it to be extremely reusable within the genre... I'd like multiple choice...
--Mene-Mene 14:42, 21 October 2008 (UTC)
