Babel-ution

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Contents

Summary

  • Project Leader: Christo
  • Project Title: Babel-ution
  • Genre: MMORPG

Background Story

You are in a modern day Garden of Eden situation where there is large number of games you can play. One of these games has a label on the side which reads "DO NOT PLAY". You are further warned by God not to play the game though you have free choice of any other. The player is encouraged by another entity to play the game in spite of the label. The player is presented with a choice as to weather or not to play the game. If they choose to play God comes on the scene cursing them to the fate of the characters in the game. This is that game.

Introduction

Babelution is a MMORPG but is different in the fact that it will be played more like a RPG. It will have an "end". This game will be based heavily on various bible stories for quests and storyline(Names changed and adapted to the storyline). After certain events one of the body parts of the player is turned to that of a creature of the world(this may be selectable). Throughout the game this curse will slowly spread throughout the players body. The actions of the player will determine how fast and where the curse spreads(including how they fight in the battle system). This curse if it reaches it's extreme the player fully becomes a creature "of" the world though they can still be returned to normal(maybe by being obedient).The final goal of the game is to help others leave. The curse in this game is my visual representation on sin.

Transformation System

This is the system from which the game gets it's title.

The transformation effects appearance and speech. Each part of the body will have it's own gauge of how transformed it is. The ability to understand and speak a language will be based on the amount of transformation the player's head(or a subsection dealing with the player's mental state) has undergone. At a certain stage of transformation only those of the same species may understand what is being said. At any one time there will be at least one part that is fully transformed and the transformation rate for this part will be higher than the others. There will be item(s) to change which part is fully transformed and translators(time limited). There may be a possibility to learn other languages.


Some other things this system will determine are:

1.Groups the player may join (that may effect the storyline)

2.If they have become a creature "of" the world

which carries these features:

a.they can become a pet which can be traded like any other pet.(While they are on the market they are locked in a cage).

b.while they are not a pet they are PKable(they may be grouped with some normal animals of their type in battle)

c.they cannot leave the world or help others leave.

3.If you are not "of" the world you can leave when the option becomes available and help others leave.

Note:Leaving the world = Character Deletion + Decent Ending Animation.

Guild/Party System

1.Guilds of almost any size.

2.Parties should be limited to 4.

3.Guilds are made up of more than one Party.

4.Parties can include NPCs but cannot contain duplicates of NPCs.

5.Pets are not included in the party count but should be limited per player.

Pets

Normal Creatures:

1.can be captured in battle(helps if you speak their language).

2.They can also be sold and purchased in the market.

Fully or near fully transformed players:

1.Can be captured in battle

2.Can offer themselves as a pet to another player

3.Sold into slavery(to be purchased by someone else)

Battle System

Turn-Based Battle System.

Can not see normal opponent creatures.

Players cannot be seen when in battle but can still receive and send messages.

All players in a party are warped into any battles that occur and are returned to where they were when the battle completes.

All Parts of the player can be used to attack or be attacked.

Players can only use one part per turn.

Players have no control over any Pet or NPC in battle though they can request an action.

More transformed players may occasionally do an attack other than what they intended due to their animal side.

Maybe a limited custom move designer(outside of battle)

Vanity

Have mirrors set up for the players to look at themselves(could be interesting with the transformations)

After looking at yourself for a long while your character starts to become vain

This can cause the character to be distracted in battle if the opponent uses a mirror.

This can wear off if you stop looking at yourself in mirrors so much.

Technical Overview

  • Platform: Windows
  • Language: VB.NET or other compatible language
  • Library: Irrlicht if it can has the features needed


Other Information

Original ChristianCoders.com forum announcement thread


I have some other notes but this should give a decent idea of what I am going for.

I have not done any development on this just a lot of planning while working on other things.

This idea was originally planned to be a 2D RPG to go on the RPG engine I started to create, but I saw the potential for this to become the 3D MMORPG idea you see here.

Lastly I don't think I can tackle this one by myself at all it is much larger than anything else I have tried and I have very little experience with 3D.

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