Diatron Card Game
From WorkCDN
This is a turn based game, it doesn't have a name yet.
Contents |
Generic Rules
- Units and their Augments must be placed face up unless they have the Cloak Special Ability.
- Traps may be placed face down (or face up) and Missions in Reserve can be placed face down (or face up).
- You can put your cards excluding Poisons and Traps in Reserve waiting an extra turn so that when you place them they cost half.
- Augments can only be applied to Units of the same faction.
- You must have a minimum of 3 planet cards. If your faction card has a planet which is to its advantage, +1 to Attack and Defense.
- Attacking units get a + 1 to Attack and a - 1 to Defense.
- To figure Credit Cost, Add 40 for each Attack Point, 30 for Each Defense Point, and subtract 20 for Each Time Cost Point, and for Special Abilities use Judgement.
Card Types
3 Main types:
Standalone cards
Unit
The Switch
- Useful Units and Missions
Drone
- Attack 2
- Defense 1
- Cost 1
Operationalist
- Attack 2
- Defense 1
- Cost 4
- Special Ability: Operate
Amikin
- Some in the bottom of the bucket, and some high up on the ladder of power Unit. Lots of Augments
Din Fighter
- Attack 1
- Defense 1
- Cost 1
Alliance of Sovereign Planets
- Expensive but strong Units, Traps
Servant
- Attack 2
- Defense 2
- Cost 2
Trading Faction
- Mass produced cheap units
Indebted Fighter
- Attack 1
- Defense 1
- Cost 1
Special Abilities
Switch
Operate
- Discards captured enemy card and replaces it with a unit card from your hand at no cost.
Cloak
- Allows Unit to be placed face Down
Mission
Generic
Rescue
- Requires: 2 Troops on Battle field
- Info: Have enemy assign one of their units to protect your captured unit. Then have one of your 2 selected troops for the mission fight the protector, if the protector is destroyed, your captured card is freed.
Amikin
Call to Arms
- Requires: 2 Din Fighters in Deck, or in hand, or on Battlefield, or in Reserve.
- Info: Valiance of troops causes 2 Din Fighters to be played at full cost at the same time from any spot in your deck. (You must reshuffle deck afterwards)
Planet Cards
Rinoh
- Advantage All
Teon
- Advantage Alliance of Sovereign Planets
Zeox
- Advantage Alliance of Sovereign Planets, Trading Faction
Arnin
- Advantage Amikin
Diox
- Advantage Trading Faction not implemented yet
Tech Planet
- Advantage The Switch
Augment Cards
Transportation
The Switch
Amikin
Alliance of Sovereign Planets
Trading Faction
Weapons
The Switch
Amikin
Alliance of Sovereign Planets
Trading Faction
Poisons
The Switch
Amikin
Alliance of Sovereign Planets
Trading Faction
You roll a 6 sided Die to see what planet card is selected.
Programming
Current Version
The Prototype is here for now on SaveFile, I'll need to update it 30 days, but it has building decks, and such, All the changes below are instigated in this version. http://www.savefile.com/files/1309755
Updates
- Changed Around alot of the types, and added in Special Abilities
- Added Operationalist Card
- Added Planets and Shrinked Size of File and Prevented your Credit from going under
- Added info on Advantages for Planets
- Added info on credit cost for cards
- Added Easy Access Buy Button
- Added editor, and file i/o for the cards.
User Input
Please put all your Ideas here, from the most outrageous to the most logical, please add here. I want it BIG! :D
Does the prototype state the credit price of each card? If not I would add that. Maybe the buy button could be next to info, back and sell, so it's easy to just click on each one if you know the info about the card itself. Lastly I think a graphic of each card would be cool. ~ Lava
- Oops forgot the credit price I was going to add that. I guess I could add the buy button next to there. As for a graphic, I'm no budget so I couldn't really have any images that aren't stolen. (And some I couldn't steal as they don't exist, like Snake Weed) Edit: I've put your changes in except the graphics. --2Corin 517 16:59, 10 January 2008 (EST)
External Links
- Diatron The Universe
--2Corin 517 16:59, 10 January 2008 (EST)
