Finding Adina DS
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IRC Discussions
- <Sam_Washburn> i couldn't sleep well last night so i thought and prayed about Finding Adina
- <Sam_Washburn> the Lord gave me some fresh ideas on how to expand it with out having to make it an epic
- <RobinH> neat :)
- <Sam_Washburn> keeping it small (in scale) yet intricate
- <RobinH> (btw, especially on the DS, not everyone expects every game to be epic)
- <RobinH> PS3 on the other hand...
- <Sam_Washburn> hehe, that's good ;)
- <Sam_Washburn> i'm going to shoot for this level of graphics..
- <Sam_Washburn> http://www.gamespot.com/ds/strategy/finalfantasytacticsa2fuuketsunogrimoire/images.html?om_act=convert&om_clk=gsimage&tag=images;img; 2
- <Sam_Washburn> cozy like that.
- <RobinH> neat :) still sidescroller though, right? don't scare me with talk of isometric 3d...
- <Sam_Washburn> oh yeah, still a classic platformer
- <RobinH> (though of course, depending on how you do isometric, it's not necessarily hard)
- <Sam_Washburn> have you played any kirby games?
- <RobinH> cool :)
- <RobinH> the first Game Boy one
- <Sam_Washburn> kind of that play feel.
- <Sam_Washburn> lots of stuff you can do
- <Sam_Washburn> throw baddies around and stuff
- <RobinH> cool :)
- <Sam_Washburn> blow out bricks, go in caves
- <Sam_Washburn> find shortcuts
- <RobinH> swallow enemies, spit them out
- <Sam_Washburn> hehe, probably not that far ;)
- <RobinH> :)
- <Sam_Washburn> thinking about having signposts along the path where you can switch levels
- <Sam_Washburn> and follow an overhead map on the top screen
- <RobinH> one thing I really like in games is a "home" area, a safe place
- <RobinH> cool
- <Sam_Washburn> yeah! :) I was thinking there would be a center hub
- <RobinH> yes... most of my favourite games have had that lately
- <Sam_Washburn> your home area, i guess and you branch out from there to the different realms to explore
- <RobinH> I think it was Final Fantasy 4 where your ship served as both your transport *and* your home base which I found exceedingly cool
- <Sam_Washburn> also, having adina in different places depending upon who you talk to and how the story unfolds
- <Sam_Washburn> so, multiple endings
- <Sam_Washburn> and was thinking about having it all happen in one day.
- <Sam_Washburn> with the daylight slowly fading as the game progresses, not as time progresses
- <RobinH> cool :) I'm liking it!
- <Sam_Washburn> the nds is palette based, right?
- <RobinH> yes
- <Sam_Washburn> sweet :)
- <RobinH> so those effects can be done very nicely with planning of course
- <Sam_Washburn> various weapons, numerous animals to beat up
- <Sam_Washburn> the final weapon i'm thinking will be Ronan's own sling.. like ol' bessie
- <Sam_Washburn> the final level could be returning to the fold and finding wolves and Kish is shivering in fear
- <Sam_Washburn> yeah, we'll get the effects right :)
- <Sam_Washburn> i'm pretty good with palette planning
- <Sam_Washburn> also, the levels get more difficult as the evening progresses
- <Sam_Washburn> so, you can play any direction to start with
- <Sam_Washburn> (off the hub)
- <Sam_Washburn> i'm thinking maybe 16 levels of the day, gradiated enough that you really don't notice it until later.
- <Sam_Washburn> Is there a standard way of using the DS screens, Robin? Like the top is menus and the bottom is play?
- <RobinH> pretty much whatever suits... main thing is that only the bottom screen is touch-sensitive, so usually the game is laid out around that
- <Sam_Washburn> ah, i see :)
- <RobinH> if you want the touch screen for menu-type stuff, then the action is on the top
- <RobinH> if you want the action to be touch-able... :)
- <Sam_Washburn> how do you feel about that?
- <Sam_Washburn> i guess you did touch screen stuff with the crayola project, right?
- <RobinH> I'd rather leave the touch stuff as optional UI-only
- <RobinH> yeah, and I'm doing loads of it for the UI in this game
- <Sam_Washburn> is the main play area the top in the game you're currently doing?
- <RobinH> yeah, the 3d racing is on the top screen
- <RobinH> bottom screen is the radar map (touch to change zoom levels) and pause menu when paused
- <Sam_Washburn> gotcha
- <RobinH> and in the menu system which is what I'm mostly responsible for, everything's on the bottom screen so you can tap on the icon etc.
- <Sam_Washburn> that's cool
- <RobinH> top screen has pretty car pictures and overflow text when it won't nicely fit on the bottom
- <Sam_Washburn> yeah, we'll probably do something like that then..
- <RobinH> top screen can have the action, bottom screen the map and inventory/status
- <RobinH> some games toggle between map and status
- <RobinH> keep the action running on the top the whole time
- <Sam_Washburn> ok
- <Sam_Washburn> right
- <RobinH> 2 screens seemed like a gimick before, but it's really practical
- <Sam_Washburn> do some games use have you using your fingers on the touchscreen instead of a stylus?
- <Sam_Washburn> or maybe people are just used to keeping the stylus handy
