Game Mechanics

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Contents

Philosophy

Teaching/Learning

Emotional Experience

World View Experience

General Game Mechanics

Simple Game Mechanics

  • Catch/Dodge (Bomberman)
  • Hit a target
  • Do something the farthest or longest
  • Button pressing endurance
  • Rhythm/Timing
  • Simon game
  • Whack-a-mole
  • Battleship style guess and get feedback
  • Stacking (Stacker / Tetris)
  • Mazes
  • Race against the clock
  • Virtual pet (Tamagotchi)

Specific Ideas

Personal tools