Game Mechanics
From WorkCDN
Contents |
Philosophy
Teaching/Learning
Emotional Experience
World View Experience
General Game Mechanics
Simple Game Mechanics
- Catch/Dodge (Bomberman)
- Hit a target
- Do something the farthest or longest
- Button pressing endurance
- Rhythm/Timing
- Simon game
- Whack-a-mole
- Battleship style guess and get feedback
- Stacking (Stacker / Tetris)
- Mazes
- Race against the clock
- Virtual pet (Tamagotchi)
