ME-Issues-Done
From WorkCDN
At level startup, the camera follow is not on the active player. I think the active player is the first listed in the available players, whereas the camera is on the last hero character added to the level.Dialog progress and action button are the same. Need to be different, as this causes conflicts when interacting with items that give dialogs. Probably use Enter for dialog progress or A for action. Is there some place where this can be played with?If you're running fast, you can run right over the top of small crates. [Fixed]Logger has a lot of garbage in. This makes it difficult to troubleshoot real issues. Specifically, the references to @Spatial.position, and the complaints about not having collidesWithObjectMask. [Fixed]Pressing up during any dialog presented within a script causes a crash. Specifically, try the poison gas at the bottom of the elevator ladder. [Fixed]Dialogs will sporadically just not appear. (Validated with logging that the script was running, but no dialog displayed on the screen.) [Fixed]Triggers are always on, regardless of activation state. (Validated that they were changing to active=false, but still triggering.) [Fixed]When the art is reversed to move the character left the character becomes blurry. [Not seeing this anymore, but not sure what I would have done to fix it]Uniquely name objects being loaded from Tiled causes us to not be able to use names to make state changes. [Fixed - now without allowing duplicates]It doesn't look like tile map spatials are getting properly unloaded after a level is done, so when going to the next level, you are colliding against two simultaneous tile maps (the old and the new)
