ME-Issues-Done

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  • At level startup, the camera follow is not on the active player. I think the active player is the first listed in the available players, whereas the camera is on the last hero character added to the level.
  • Dialog progress and action button are the same. Need to be different, as this causes conflicts when interacting with items that give dialogs. Probably use Enter for dialog progress or A for action. Is there some place where this can be played with?
  • If you're running fast, you can run right over the top of small crates. [Fixed]
  • Logger has a lot of garbage in. This makes it difficult to troubleshoot real issues. Specifically, the references to @Spatial.position, and the complaints about not having collidesWithObjectMask. [Fixed]
  • Pressing up during any dialog presented within a script causes a crash. Specifically, try the poison gas at the bottom of the elevator ladder. [Fixed]
  • Dialogs will sporadically just not appear. (Validated with logging that the script was running, but no dialog displayed on the screen.) [Fixed]
  • Triggers are always on, regardless of activation state. (Validated that they were changing to active=false, but still triggering.) [Fixed]
  • When the art is reversed to move the character left the character becomes blurry. [Not seeing this anymore, but not sure what I would have done to fix it]
  • Uniquely name objects being loaded from Tiled causes us to not be able to use names to make state changes. [Fixed - now without allowing duplicates]
  • It doesn't look like tile map spatials are getting properly unloaded after a level is done, so when going to the next level, you are colliding against two simultaneous tile maps (the old and the new)
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