Player-character mechanics
From WorkCDN
- ChangeLog
- 9/10/2009 - Brenton Keegan - Original Document
- 9/15/2009 - Brenton Keegan - Added "Wall Slide", "Wall Jump", and "Jump Attack". Changed Dash description and added diagram. Added discussion page
- I.Overview: This game is designed to be a side-scroller. The focus of the gameplay is moving quickly to avoid attacks and to perform special attacks to defeat enemies.
- II.Player Controls and Mechanics:
- 1.Movement: Movement left and right are controlled by the A and D keys respectively.
- 2.Jump: Jumping is controlled by the W key.
- 3.Crouch: Crouching is controlled by the S key.
- 4.Primary Attack: The player-character's primary attack is a simple melee attack. This is controlled by pressing the space bar or the left mouse button.
- 5.Secondary Attack: The player-character's secondary attack is a bow attack. This is initiated by pressing the right mouse button. The direction of the attack is based on the location of the mouse cursor.
- 6.Dash: The player-character can move exceptionally fast by performing a dash. When the player-character dashes it will lean forward. Performing an attack will end the dash state.
- 7.Flying Jump: The player-character can jump exceptionally far when performing a jump in mid-dash.
- 8.Flying Sword: While performing a dash the player-character can perform a flying sword attack. For this move the player-character will curl up into a ball and swing the sword around.
- 9.Wall Slide: By holding a directional key toward a while the player-character can slide down a vertical wall face.
- 10.Wall Jump: Pressing the jump key either while in a wall slide or touching a wall face in mid air will initialize a wall jump.
- 11.Jump Attack:The player can initiate a jump attack by pressing both the jump and attack keys coming off of a dash.






