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User contributions - WorkCDN

User contributions

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  • 06:18, 28 September 2010 (hist) (diff) Souling's Quest(Post-contest Wishlist)
  • 05:39, 28 September 2010 (hist) (diff) Souling's Quest(Post-contest Wishlist)
  • 08:59, 2 September 2010 (hist) (diff) Souling's Quest(Post-contest Wishlist)
  • 08:58, 2 September 2010 (hist) (diff) Souling's Quest(Post-contest Wishlist)
  • 06:17, 2 September 2010 (hist) (diff) Souling's Quest(Post-contest Wishlist)
  • 06:17, 2 September 2010 (hist) (diff) Souling's Quest(Post-contest Wishlist)
  • 06:21, 11 August 2010 (hist) (diff) Mine Enemy(Feature Development) (top)
  • 07:49, 10 August 2010 (hist) (diff) Mine Enemy(Feature Development)
  • 07:48, 10 August 2010 (hist) (diff) Mine Enemy(Feature Development)
  • 07:41, 10 August 2010 (hist) (diff) Mine Enemy(Feature Development)
  • 07:40, 10 August 2010 (hist) (diff) Mine Enemy(Feature Development)
  • 08:13, 9 August 2010 (hist) (diff) Mine Enemy(Feature Development)
  • 08:12, 9 August 2010 (hist) (diff) Mine Enemy(Feature Development)
  • 04:02, 9 August 2010 (hist) (diff) ME-Level-1(top)
  • 09:05, 7 August 2010 (hist) (diff) Mine Enemy(Overviews)
  • 08:59, 7 August 2010 (hist) (diff) Mine Enemy(Product Goals)
  • 08:57, 7 August 2010 (hist) (diff) N ME-Level-0(New page: Level 0: Mine Entry Key Characters: Sparky, + Deputy (Deputy non-playable) Level Theming: Entry area for a tutorial on the basic controls Key Mechanics: Development work: Level design:...) (top)
  • 08:56, 7 August 2010 (hist) (diff) N ME-Level-10(New page: Level 10: Administration, Blasted Key Characters: Sparky, + Cap + Deputy + Booster + Huey Level Theming: The same level as before, only now post-blast. Fire and water elements. Key Mecha...) (top)
  • 08:56, 7 August 2010 (hist) (diff) N ME-Level-9(New page: Level 9: Administration Key Characters: Sparky, + Cap + Deputy Level Theming: Wooden rooms, office areas, explosive gas. Key Mechanics: Development work: Level design: Art: Plot pr...) (top)
  • 08:56, 7 August 2010 (hist) (diff) N ME-Level-6(New page: Level 5: Engineering Key Characters: Deputy + Sparky Level Theming: Machinery and engineering infrastructure Key Mechanics: Development work: Level design: Art: Plot progresion:) (top)
  • 08:55, 7 August 2010 (hist) (diff) ME-Level-5(top)
  • 08:54, 7 August 2010 (hist) (diff) N ME-Level-8(New page: Level 8: The Limestone Caverns Key Characters: Deputy + Booster Level Theming: Large caverns with enemies. More ornate cave shapes. More greens and browns. Key Mechanics: Development w...) (top)
  • 08:54, 7 August 2010 (hist) (diff) N ME-Level-7(New page: Level 7: The Stockroom Key Characters: Cap + Huey Level Theming: Stockroom w/ scafolding and supplies Key Mechanics: Development work: Level design: Art: Plot progresion:) (top)
  • 08:53, 7 August 2010 (hist) (diff) N ME-Level-5(New page: Level 5: Engineering Key Characters: Deputy + Sparky Level Theming: Machinery and engineering infrastructure Key Mechanics: Development work: Level design: Art: Plot progresion:)
  • 08:53, 7 August 2010 (hist) (diff) N ME-Level-4(New page: Level 4: Logistics Key Characters: Huey + Booster Level Theming: Mine carts and smaller tunnels Key Mechanics: Pushing carts to give Booster places to jump to. Final cart ride over bridg...) (top)
  • 08:52, 7 August 2010 (hist) (diff) N ME-Level-3(New page: Level 3: The Caves Key Characters: Booster Level Theming: Underground caves. Mushrooms, blue light, more smooth cave shapes. Key Mechanics: Jumping. Classic platformer navigation maze: ...) (top)
  • 08:52, 7 August 2010 (hist) (diff) ME-Level-1
  • 08:52, 7 August 2010 (hist) (diff) N ME-Level-2(New page: Level 2: The Blasting Zone Key Characters: Cap and Sparky Level Theming: Mine with new blasting working going on. Key Mechanics: Sparky fixes blasting wires, Cap blasts the piles. Each o...) (top)
  • 08:51, 7 August 2010 (hist) (diff) N ME-Level-1(New page: Key Characters: Sparky Level Theming: Classic mine Key Mechanics: Basic puzzle solving, control tutorials. Development work: Add Mine Enemy resources to the updated PSK Add basic lighting...)
  • 08:51, 7 August 2010 (hist) (diff) Mine Enemy(Per-level Planning)
  • 05:34, 6 August 2010 (hist) (diff) Mine Enemy(Feature Development)
  • 05:33, 6 August 2010 (hist) (diff) N ME-Features-Done(ME-Features-Done moved to ME-Issues-Done) (top)
  • 05:33, 6 August 2010 (hist) (diff) m ME-Issues-Done(ME-Features-Done moved to ME-Issues-Done) (top)
  • 05:31, 6 August 2010 (hist) (diff) Mine Enemy(Feature Development)
  • 05:31, 6 August 2010 (hist) (diff) Mine Enemy(Overviews)
  • 05:30, 6 August 2010 (hist) (diff) Mine Enemy
  • 05:26, 6 August 2010 (hist) (diff) N ME-Issues-Done(New page: *<s>At level startup, the camera follow is not on the active player. I think the active player is the first listed in the available players, whereas the camera is on the last hero charact...)
  • 05:26, 6 August 2010 (hist) (diff) Mine Enemy(Feature Development)
  • 00:58, 6 August 2010 (hist) (diff) Mine Enemy(Top Issues List)
  • 00:36, 6 August 2010 (hist) (diff) Mine Enemy(Overviews)
  • 23:01, 5 August 2010 (hist) (diff) Mine Enemy
  • 23:01, 5 August 2010 (hist) (diff) Mine Enemy(Feature Development)
  • 23:00, 5 August 2010 (hist) (diff) Mine Enemy(Feature Development)
  • 22:25, 5 August 2010 (hist) (diff) Mine Enemy(Feature Development)
  • 22:24, 5 August 2010 (hist) (diff) N Mine Enemy(New page: Mine Enemy (Working title) = Overviews = ===Product Goals=== ===Story Arc=== ===Art Style=== = Feature Development = ===Top Issues List=== ===Current Work List=== ===Major Feature Disc...)
  • 08:33, 6 April 2010 (hist) (diff) User:Charlie(top)
  • 08:33, 6 April 2010 (hist) (diff) User:Charlie
  • 08:29, 6 April 2010 (hist) (diff) N Art Asset Manifest(Art Asset Manifest moved to Roger Robot Art Asset Manifest) (top)
  • 08:29, 6 April 2010 (hist) (diff) m Roger Robot Art Asset Manifest(Art Asset Manifest moved to Roger Robot Art Asset Manifest) (top)
  • 09:03, 21 April 2009 (hist) (diff) N Time Undone Brainstorming(New page: = Selling Points = Utilize time travel as a way to fully explore an engaging story. Solve new type of puzzles based on the time and alternate universe mechanics. Adventure game style is ap...) (top)

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