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(Latest | Earliest) View (newer 50) (older 50) (20 | 50 | 100 | 250 | 500)- 16:51, 18 May 2012 Caius (hist) [307 bytes] Jediknight83 (Talk | contribs) (New page: == Caius == Orbital Radius: 0.39 AU Planet Type: Rock)
- 02:02, 3 January 2011 Kugris (hist) [0 bytes] Jediknight83 (Talk | contribs) (New page: == '''The Kugris''' == The Kugris are a bipedal half-tiger and half-human race.)
- 03:49, 2 September 2010 Souling's Quest (hist) [1,624 bytes] Hanclinto (Talk | contribs) (New page: Souling's Quest was a game that was released for the 2010 CDN Speedgame competition. It was developed by HanClinto, Charlie, and CrossbladeGames. ==Post-contest Wishlist== Unlike so ...)
- 08:57, 7 August 2010 ME-Level-0 (hist) [214 bytes] Charlie (Talk | contribs) (New page: Level 0: Mine Entry Key Characters: Sparky, + Deputy (Deputy non-playable) Level Theming: Entry area for a tutorial on the basic controls Key Mechanics: Development work: Level design:...)
- 08:56, 7 August 2010 ME-Level-10 (hist) [254 bytes] Charlie (Talk | contribs) (New page: Level 10: Administration, Blasted Key Characters: Sparky, + Cap + Deputy + Booster + Huey Level Theming: The same level as before, only now post-blast. Fire and water elements. Key Mecha...)
- 08:56, 7 August 2010 ME-Level-9 (hist) [197 bytes] Charlie (Talk | contribs) (New page: Level 9: Administration Key Characters: Sparky, + Cap + Deputy Level Theming: Wooden rooms, office areas, explosive gas. Key Mechanics: Development work: Level design: Art: Plot pr...)
- 08:56, 7 August 2010 ME-Level-6 (hist) [185 bytes] Charlie (Talk | contribs) (New page: Level 5: Engineering Key Characters: Deputy + Sparky Level Theming: Machinery and engineering infrastructure Key Mechanics: Development work: Level design: Art: Plot progresion:)
- 08:54, 7 August 2010 ME-Level-8 (hist) [234 bytes] Charlie (Talk | contribs) (New page: Level 8: The Limestone Caverns Key Characters: Deputy + Booster Level Theming: Large caverns with enemies. More ornate cave shapes. More greens and browns. Key Mechanics: Development w...)
- 08:54, 7 August 2010 ME-Level-7 (hist) [178 bytes] Charlie (Talk | contribs) (New page: Level 7: The Stockroom Key Characters: Cap + Huey Level Theming: Stockroom w/ scafolding and supplies Key Mechanics: Development work: Level design: Art: Plot progresion:)
- 08:53, 7 August 2010 ME-Level-5 (hist) [165 bytes] Charlie (Talk | contribs) (New page: Level 5: Engineering Key Characters: Deputy + Sparky Level Theming: Machinery and engineering infrastructure Key Mechanics: Development work: Level design: Art: Plot progresion:)
- 08:53, 7 August 2010 ME-Level-4 (hist) [578 bytes] Charlie (Talk | contribs) (New page: Level 4: Logistics Key Characters: Huey + Booster Level Theming: Mine carts and smaller tunnels Key Mechanics: Pushing carts to give Booster places to jump to. Final cart ride over bridg...)
- 08:52, 7 August 2010 ME-Level-3 (hist) [1,128 bytes] Charlie (Talk | contribs) (New page: Level 3: The Caves Key Characters: Booster Level Theming: Underground caves. Mushrooms, blue light, more smooth cave shapes. Key Mechanics: Jumping. Classic platformer navigation maze: ...)
- 08:52, 7 August 2010 ME-Level-2 (hist) [676 bytes] Charlie (Talk | contribs) (New page: Level 2: The Blasting Zone Key Characters: Cap and Sparky Level Theming: Mine with new blasting working going on. Key Mechanics: Sparky fixes blasting wires, Cap blasts the piles. Each o...)
- 08:51, 7 August 2010 ME-Level-1 (hist) [610 bytes] Charlie (Talk | contribs) (New page: Key Characters: Sparky Level Theming: Classic mine Key Mechanics: Basic puzzle solving, control tutorials. Development work: Add Mine Enemy resources to the updated PSK Add basic lighting...)
- 05:26, 6 August 2010 ME-Issues-Done (hist) [1,765 bytes] Charlie (Talk | contribs) (New page: *<s>At level startup, the camera follow is not on the active player. I think the active player is the first listed in the available players, whereas the camera is on the last hero charact...)
- 22:24, 5 August 2010 Mine Enemy (hist) [3,407 bytes] Charlie (Talk | contribs) (New page: Mine Enemy (Working title) = Overviews = ===Product Goals=== ===Story Arc=== ===Art Style=== = Feature Development = ===Top Issues List=== ===Current Work List=== ===Major Feature Disc...)
