User:Hanclinto

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This is my profile page. I can put anything I want here -- it is my own domain.

Contents

Misc. Introduction Stuff

Not everything you put on your profile page has to be of general-interest.

For example:

Clint's Shopping List

  • Socks
  • Unicycle Tire
  • Soy Sauce
  • Juggling Torches
  • Burn Ointment

See?

Eventually I'll probably have a bunch of in-process project notes here, but for now, here's a link to my Google Pages homepage

Have fun stormin' the Wiki!

--HanClinto 10:47, 8 November 2007 (EST)

Image:NES cross.png


Graffiti Wall

Here's my graffiti wall -- feel free to draw on it and sign your name! :)

Vocabulary Fun

Sometimes I run across cool words that I think would work well in a game. Here's a list of such words:

  • Wolfram
    • Another word for the chemical element Tungsten. Could be a cool word for the metal used in a ship armor for a space game, or for a sword's alloy.
    • Note: This is also why W is the symbol on the periodic table for Tungsten.
  • Tern
    • From my daily "365 Amazing Trivia Facts" calendar:
      • Q. What animal enjoys more hours of daylight than any other?
      • A. The arctic tern, which migrates from pole to pole twice a year, experiencing the summer midnight sun at both. Each takes about three months; the round trip covers more than 22,000 miles
    • Could be a cool name for a long-range solar-powered scout ship in a space game.
  • Cockaigne
    • Word of the Day for 2008/06/26
      • Cockaigne \kah-KAYN\, noun:
      • An imaginary land of ease and luxury.
      • Cockaigne comes from Middle English cokaygne, from Middle French (pais de) cocaigne "(land of) plenty," ultimately adapted or derived from a word meaning "cake."
    • Could be a cool word for a land or planet, with overtones of sloth that eat away at the underpinnings of people on the world.
    • I sortof like the older spelling of Cokaygne better.
    • The word is also cool in that it's close to being a homonym of Cocaine, and so shares much of the same aura of Soma.
  • Laconic
    • Using or marked by the use of a minimum of words.
    • Word of the Day for 2008/07/02
    • Could be useful for a mage class track that has a small number of available spells, but perhaps more powerful because of the concentration.
    • Perhaps just a name for an attribute that reduces casting time (so as to spend less time using unnecessarily flowery words)
  • Molossus
    • The Molossus (Greek: Μολοσσός) is an extinct breed of giant war dog.
    • Ancient ancestor of the modern mastiff. See here for some interesting historical war notes.
  • Imprimatur
    • "An Imprimatur is an official declaration from the hierarchy of the Roman Catholic Church that a literary or similar work is free from error in matters of Roman Catholic doctrine and morals, and hence acceptable reading for faithful Roman Catholics."
  • Sempiternal \sem-pih-TUR-nuhl\, adjective:
    • "Of never ending duration; having beginning but no end; everlasting; endless."
    • Word of the Day for 2008/07/25
    • Perhaps a better way to describe the human soul than "eternal", in that it has a beginning, but no end.
  • Regolith (Greek: "blanket rock"), noun:
    • Essentially a fancy word for any natural loose material on earth -- whether it refers to dirt, dust, ash, gravel, or whatever.
    • Could be a really cool name for a race of earth-monsters.
    • Quoting Wikipedia: "The origins of regolith on Earth are weathering and biological processes; if it contains a significant proportion of biological compounds it is more conventionally referred to as soil. People also call various types of earthly regolith by such names as dirt, dust, gravel, sand, and (when wet) mud."

Isometric Blender Fun

http://blenderartists.org/forum/showthread.php?t=2201&highlight=isometric http://blenderartists.org/forum/showthread.php?t=46504&highlight=isometric http://blenderartists.org/forum/showthread.php?t=19594&highlight=isometric http://blenderartists.org/forum/showthread.php?t=15759&highlight=isometric http://blenderartists.org/forum/showthread.php?t=33030&highlight=isometric

Cheat Sheets

Wiki Fun!

Template call Result
if_example_1 Sam might rock. foo is blank
if_example_1|variable_foo= Sam might rock. foo is blank
if_example_1|variable_foo=value Sam does rock! foo is set to value

Han's Universal Game Structure

I haven't yet thought of a good name for this, but now that I type that in, I really like the acronym that it makes. HUGS -- that's fun. Everyone likes hugs. Or nearly everyone. If they don't, they probably haven't had the right kind. Like bear hugs. Bear hugs are bad. At least, the original kind. The new kind of bear hugs (the ones given by not-bears) are not bad. Bearhugs are good. Bear hugs are bad. There, I said it.

Anyways, I hope that HUGS will be useful, and I'm still working out how it will all work. Basically, as I write games, I sometimes get tired of writing the same code over-and-over. I want a universal way of doing things -- a class structure that can apply, regardless of language, game type, rendering engine, format, platform, whatever. I'm tired of always re-inventing the wheel for UI trees and cutscenes and everything else. I've messed with state machines, and I've messed with control loops -- forget that. We're going with stacks.

"Stacks?"

Yes. Stacks. It's nothing ground-breaking, and it's been done before, but I haven't seen it spelled out so clearly, and I'm going to spell it out with pretty pictures so that people can easily write it in their language of choice. This is not a game engine. This is a generic game /structure/ that tries to create "Best Practice" for game development, and give people a solid starting place for coding games from scratch.


Flash Game Development

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